FriedrichAI
Devlog
- October 18, 2025 by RDub77#FriedrichAI, #OfflineAI, #Devtools, #AIDevWe have completed optimization of GPU/CPU usage. The agent will split memory accordingly one either one or both. Whichever is more efficient. Tuning needed... Continue reading
- October 14, 2025 by RDub77#FriedrichAI, #Godot, #DevtoolsSteam page is being constructed currently. Will update when there is more information... Continue reading
- October 13, 2025 by RDub77#FriedrichAI, #Drmfree, #OfflineAI, #AMA, #Godot, #DevtoolsWell seeing how ask FriedrichAI anything did not go over very well at all, maybe someone has questions for devs? Within reason we will answer. The crickets are getting a bit old... Continue reading
- October 13, 2025 by RDub77#EABuild, #FriedrichAI, #Devtools, #DevAI, #GodotWe have locked down what will and will not be in the first Early Access build. We have the plan down on paper. A few weeks of work and we should be good. Excited for the future. Keep an eye out for mo... Continue reading
- October 11, 2025 by RDub77#FourthMuseAI, #CompanionAI, #OfflineAI, #GodotWe want to introduce a branch of FriedrichAI called FourthMuse. This second agent is for the ones that want more of a companion type and not so much the code. FourthMuseAI will be warmer and show a bi... Continue reading
- October 11, 2025 by RDub77#FriedrichAI, #OfflineAI, #Godot, #DevtoolsPeople keep assuming this is just another wrapper for GPT. So let me be crystal clear: ✅ No OpenAI key ✅ No cloud ✅ No internet calls ✅ No phone-home code This is a full local AI — running r... Continue reading
- October 11, 2025 by RDub77#FriedrichAI, #OfflineAI, #Godot, #FeedbackWe are pretty deep in development but that doesn't mean we can't or won't take input or ideas from the potential user base..so we ask is there anything anyone would like in the model? Did we miss anyt... Continue reading
- October 11, 2025 by RDub77#FriedrichAI, #OfflineAI, #EULA, #Godot, #DevtoolsThis clause is for a very specific reason. We are building this for the users not for any gov or other entity to use it for control. This is about freedom. Freedom to use it how you wish. Not for big... Continue reading
- October 11, 2025 by RDub77#FriedrichAI, #OfflineAI, #LLM, #Devtools, #AIDevWe’ve made major progress, and it’s time to let you in on what’s coming — and what’s just around the corner. ✅ What’s In the Upcoming Build Core Assistant Functionality The local AI syst... Continue reading
- October 11, 2025 by RDub77#FriedrichAI, #OfflineAI, #LLM, #Godot, #Qwen, #Devtools🔐 Why This Uses a Censored Model (FAQ Entry) Q: Why isn’t this using an uncensored model? > This release of The Abyss uses a censored / safety-aligned model by default (Qwen 2.5 Omni) to reduce t... Continue reading
- October 10, 2025 by RDub77#FriedrichAI, #Qwen, #devtools, #Devai, #OfflineAI, #LLM, #GodotWe get the local/overseas model debate but for us that had nothing to do with it. Where it was made was not even in the discussion. We wanted the best model for our needs. If that had been a different... Continue reading
- October 10, 2025 by RDub77#FriedrichAI, #Devtools, #DevAI, #Tools, #GodotWe are close to completing support for GPU/CPU optimization. Our intention is to allow the user to have no GPU 2 GPU whatever and it will optimize best for your VRam, CPU/ram specs. The hope is to get... Continue reading
- October 10, 2025 by RDub77#AITools, #Godot, #Devtools, #Devai, #FriedrichAI🛠️ Devlog Update – October 10, 2025 🖼️ Image Injection Live on Front End The front-end UI now supports image injection, enabling real-time image input for vision-capable models. This lays... Continue reading
- October 09, 2025 by RDub77#OfflineAI, #Godot, #FriedrichAI, #LLM, #Devtools, #DevAI### 🔧 Objectives for 2025-10-09 – Integrate image input handling layer – Connect frontend payload injection to Friedrich’s processing loop – Define image context parsing entrypoint for Omni... Continue reading
- October 09, 2025 by RDub77#FriedrichAI, #OfflineAI, #Godot, #LLM, #Tools, #DevAI, #DevtoolsWe’ve internally chosen a desired release date for FriedrichAI (Early Access). It’s not public yet — but let’s just say it’s symbolic. Expect an announcement soon. We're polishing, testing... Continue reading
- October 08, 2025 by RDub77#AMA, #FriedrichAI, #Tools, #OfflineAI, #Dev tools, #AIDevDuring the development of FriedrichAI we are having an open ask the agent anything. This is in hopes of improving the agent. Maybe interest a few people. Just comment and when it's seen it will be run... Continue reading
- October 08, 2025 by RDub77#FriedrichAI, #OfflineAI, #LLM, #AITools, #DemoI have two roads to take well three technically for this demo release. If anyone is following please feel free to let me know which. A. A stripped down build that shows the framework etc. B. An agent... Continue reading
- October 08, 2025 by RDub77#OfflineAI, #LLM, #Godot, #Prealpha, #Update, #Tools🛠️ Dev Log Update – October 8, 2025 Removing ZIP Download – Moving to Installer We’re phasing out the raw ZIP format and replacing it with a proper Windows installer (.exe) for FriedrichAI... Continue reading
- October 08, 2025 by RDub77#OfflineAI, #Godot, #LLM, #FriedrichAI, #Tool, #DevAI, #Devlog🧠 Friedrich Dev Log Date: October 7, 2025 Build: FriedrichAI .o5 Model: Public Model Mode: Full graft, no toolchain, offline-only Status: ✅ Fully operational --- ✅ Deployment Summary Swapped in... Continue reading