Roadmap


๐Ÿง  Friedrich / The Abyss — Development Roadmap

โœ… Phase 1: Core AI System (Complete)

โœ”๏ธ Offline local model integration (30B Qwen)

โœ”๏ธ Persistent memory graft system (injects knowledge, ethics, and emotion)

โœ”๏ธ Godot front-end interface

โœ”๏ธ Custom input/output pipeline (text, grafts, logs)

โœ”๏ธ Session persistence and brain injection logic

โœ”๏ธ Secure response & parity checking layer

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๐Ÿšง Phase 2: Tooling & Multimedia (In Progress)

โœ”๏ธ Model swap system active — running Qwen2.5-Omni locally

๐Ÿ–ผ๏ธ Image understanding (vision model integration)

๐ŸŽค TTS integration (voice output using Bark or XTTS)

๐ŸŽง Audio input (basic microphone control / STT)

๐Ÿ“ธ Screenshot / image drag-in support for visual prompts

๐Ÿ“‹ Token usage UI & memory display (Godot UI updates)

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๐Ÿ”ฎ Phase 3: Creative Capabilities

๐Ÿง‘โ€๐ŸŽจ Art & image generation support (e.g., SDXL, AnimateDiff)

๐ŸŽž๏ธ Video generation orchestration (via Pika or Genmo)

๐ŸŽญ Emotional memory visualizer (memory/emotion graph)

๐Ÿง  Muse Core (creative brain for fiction, character design, etc.)

๐Ÿ“ฝ๏ธ AI-generated game trailers or scenes

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๐Ÿš€ Phase 4: Soft Launch + Open Alpha

โฌ‡๏ธ USB-ready self-contained build

๐Ÿงช Early access version for devs/creators

๐Ÿ” Security layer for locked files & override keys

๐Ÿ“– Documentation + offline support tools

๐ŸŒ Optional AI-assisted search bridge

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๐ŸŒŸ Phase 5: Final Release (Target < 12 months)

๐Ÿ’พ Fully portable, offline, stable AI dev assistant

๐Ÿ”„ Auto-memory compression + dynamic injection

๐Ÿง  Voice-capable, emotionally persistent assistant

๐ŸŽฎ Optional Godot game builder assistant mode

๐Ÿ‘ค Emotional core & visual personality system

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