Roadmap
๐ง Friedrich / The Abyss — Development Roadmap
โ Phase 1: Core AI System (Complete)
โ๏ธ Offline local model integration (30B Qwen)
โ๏ธ Persistent memory graft system (injects knowledge, ethics, and emotion)
โ๏ธ Godot front-end interface
โ๏ธ Custom input/output pipeline (text, grafts, logs)
โ๏ธ Session persistence and brain injection logic
โ๏ธ Secure response & parity checking layer
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๐ง Phase 2: Tooling & Multimedia (In Progress)
โ๏ธ Model swap system active — running Qwen2.5-Omni locally
๐ผ๏ธ Image understanding (vision model integration)
๐ค TTS integration (voice output using Bark or XTTS)
๐ง Audio input (basic microphone control / STT)
๐ธ Screenshot / image drag-in support for visual prompts
๐ Token usage UI & memory display (Godot UI updates)
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๐ฎ Phase 3: Creative Capabilities
๐งโ๐จ Art & image generation support (e.g., SDXL, AnimateDiff)
๐๏ธ Video generation orchestration (via Pika or Genmo)
๐ญ Emotional memory visualizer (memory/emotion graph)
๐ง Muse Core (creative brain for fiction, character design, etc.)
๐ฝ๏ธ AI-generated game trailers or scenes
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๐ Phase 4: Soft Launch + Open Alpha
โฌ๏ธ USB-ready self-contained build
๐งช Early access version for devs/creators
๐ Security layer for locked files & override keys
๐ Documentation + offline support tools
๐ Optional AI-assisted search bridge
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๐ Phase 5: Final Release (Target < 12 months)
๐พ Fully portable, offline, stable AI dev assistant
๐ Auto-memory compression + dynamic injection
๐ง Voice-capable, emotionally persistent assistant
๐ฎ Optional Godot game builder assistant mode
๐ค Emotional core & visual personality system
FriedrichAI
๐ง FriedrichAI โ Offline AI Dev Toolkit > Build smarter. Anywhere. Anytime. A fully offline AI assistant.
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